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Games

Banappled

FPS | 10 weeks half-time

Responsibilities:

Concept, blockouts, shotgun model and texture, enemy animations, UI and menus.


Graphical Artists
Elinore Sander | Petter Gunnarsson | Frida Åsling Sellius

Programmers
Pauliina Karlsson Heiskanen | Gabriel Eriksson Cic|Christian De Orleans |Hannes Elofsson| Hussein Taher

Level Designers
Anton Pilmark| Victor Rasmussen |Adam Weith

Technical Artists
Rasmus Björk| Dag Bjärum

Charger

Artificial Intelligence | 10 weeks half-time

Responsibilities: 

Concept, companion and enemy modeling, prop modeling, player animations.


Graphical Artists
Elinore Sander | Petter Gunnarsson | Frida Åsling Sellius

Programmers
Pauliina Karlsson Heiskanen | Gabriel Eriksson Cic | Christian De Orleans| Hannes Elofsson| Hussein Taher

Level Designers
Anton Pilmark|Victor Rasmussen | Adam Weith

Technical Artists
Rasmus Björk | Dag Bjärum

KAMI

Space shooter | 10 weeks half-time

Responsibilities

Concepting, 3D-modeling, texturing


Graphical Artists
Elinore Sander | Petter Gunnarsson | Frida Åsling Sellius

Programmers
Pauliina Karlsson Heiskanen | Gabriel Eriksson Cic |Christian De Orleans|Hannes Elofsson| Hussein Taher

Level Designers
Anton Pilmark | Victor Rasmussen |Adam Weith

Technical Artists
Rasmus Björk | Dag Bjärum

The Last Android

Point and click | 3 graphical artists, 2 level designers, 5 programmers |  8 weeks half-time


Responsibilities:

Concept and design, tilesets, props and foilage, menus.

Chameleon

Platformer | 3 graphical artists, 2 level designers, 5 programmers |  8 weeks half-time


Responsibilities

Concepting, character design, enemy animations, cutscenes, pickups, menus and UI.

Lazer Cat

Shoot 'em up | 3 graphical artists, 2 level designers, 5 programmers | 8 weeks half-time


Responsibilities

Concepting, character design, story


Bedtime Saga

Point and click | 3 graphical artists, 2 level designers, 5 programmers |  8 weeks half-time


Responsibilities

Concepting, lineart, story