FPS | 10 weeks half-time
Concept, blockouts, shotgun model and texture, enemy animations, UI and menus.
Graphical Artists
Elinore Sander | Petter Gunnarsson | Frida Åsling Sellius
Programmers
Pauliina Karlsson Heiskanen | Gabriel Eriksson Cic|Christian De Orleans |Hannes Elofsson| Hussein Taher
Level Designers
Anton Pilmark| Victor Rasmussen |Adam Weith
Technical Artists
Rasmus Björk| Dag Bjärum
Artificial Intelligence | 10 weeks half-time
Concept, companion and enemy modeling, prop modeling, player animations.
Graphical Artists
Elinore Sander | Petter Gunnarsson | Frida Åsling Sellius
Programmers
Pauliina Karlsson Heiskanen | Gabriel Eriksson Cic | Christian De Orleans| Hannes Elofsson| Hussein Taher
Level Designers
Anton Pilmark|Victor Rasmussen | Adam Weith
Technical Artists
Rasmus Björk | Dag Bjärum
Space shooter | 10 weeks half-time
Concepting, 3D-modeling, texturing
Graphical Artists
Elinore Sander | Petter Gunnarsson | Frida Åsling Sellius
Programmers
Pauliina Karlsson Heiskanen | Gabriel Eriksson Cic |Christian De Orleans|Hannes Elofsson| Hussein Taher
Level Designers
Anton Pilmark | Victor Rasmussen |Adam Weith
Technical Artists
Rasmus Björk | Dag Bjärum
Point and click | 3 graphical artists, 2 level designers, 5 programmers | 8 weeks half-time
Concept and design, tilesets, props and foilage, menus.
Platformer | 3 graphical artists, 2 level designers, 5 programmers | 8 weeks half-time
Concepting, character design, enemy animations, cutscenes, pickups, menus and UI.
Shoot 'em up | 3 graphical artists, 2 level designers, 5 programmers | 8 weeks half-time
Concepting, character design, story
Point and click | 3 graphical artists, 2 level designers, 5 programmers | 8 weeks half-time
Concepting, lineart, story