Greenhouse Study

I worked on this project 4 hours a day for 6 weeks. Highpoly and lowpoly assets were made in Maya. Texturing was made in Substance painter and rendering was made in Unreal Engine 4.

In this piece I wanted to create a room with many plants, and making it a calm place to study the greenery. The main focus was to convey a cozy, warm and welcoming atmosphere.

Frida asling sellius presentation greenhouse0
Frida asling sellius presentation greenhouse1
Frida asling sellius presentation greenhouse2